Perfect for getting a great overview of each without a huge time sink into all the lore available. This makes it easy without needing to read every guild if you don’t want to. This is fantastic for building shared character motivations.Ī large flowchart can help you pick which guild is best for what you want to play. A template is given to help give a common cause for them working together. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to maintain the balance among them.Ĭhoosing guilds: Some guilds work very well with each other, some not so much. The ten-thousand-year-old guild culture and division of duties reasserted itself. The leaders of each of the ten armies-ancient beings were the signatories to the Guildpact, and they became the first Guildmasters' of Ravnica.ĭuring the monumental anniversary celebration of the Guildpact's signing, the pact was broken, the ancient balance was shattered, and Ravnica was thrown into chaos. Ten armies battled for control of the world in a conflict that ended with the creation of a magical contract of immense power known as the Guildpact. More than ten thousand years ago, a war tore across the world of Ravnica. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that rule the city. Ravnica is a whole new world for your D&D campaign to explore.
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